OpenHV
A downloadable game for Windows, macOS, and Linux
An Open Source 90s Pixelart Science-Fiction Real-Time Strategy game with Multiplayer (LAN and internet) support, competent skirmish AI as well as an integrated map editor. All the assets are licensed under Open Source compliant terms.
History
In 1993, a game called Hard Vacuum was in development. Heavily inspired by Dune 2, the father of the modern RTS, it had ambitious goals, but it was never released to the public. Decades later, the pixel art was released under a free license. The starting point for this project.
If you like classic Westwood Studios style real-time strategy games, be sure to check out OpenRA upon which this game is built. Like the soundtrack? Then head over to Tim Beek who composed the score.
Chat
Find players and talk to the developers:
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 4.7 out of 5 stars (19 total ratings) |
Author | OpenHV developers |
Genre | Strategy |
Made with | MagicaVoxel, SDL, Audacity, Aseprite, Sublime Text, GIMP |
Tags | Open Source, Pixel Art, Real time strategy, Sci-fi |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Subtitles, Configurable controls |
Multiplayer | Local multiplayer, Server-based networked multiplayer, Ad-hoc networked multiplayer |
Player count | 1 - 63 |
Links | Source code, Community, Blog, Homepage |
Download
Install instructions
You can use the itch App the keep up-to date. Installers are also available on GitHub releases.
Comments
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Hacer un RTS es un trabajo duro, la sincronización LAN, la IA, todo, es admirable y tiene buenos gráficos, a mi lo que me hace falta es que las unidades sean más grandes y cómicas, parecen hormigas diminutas y... cajas.
искуственный интеллект чёт в синглплеере прям безумный
Mission 2, on my computer, is inaccessible. Also, there are just 4 Missions! Please expand on this game. Also, Dune 2 inspired!?
Next version will contain more missions.
Это же rusted warfare! Очень хотел поиграть, пока не узнал, что в игре здания строятся сами и мгновенно, без инженеров, и инженеров в игре нет! Очень печально, играть теперь не хочу(
It does not play like Rusted Warfare because it isn't. Read the FAQ.
very cool game!
ayudenme porfavor me meti a los ajustes del juego y toq la escala y lo deje en 70 y 60 ya no lo puedo devolvel al tamaño origina lo desinstale y lo volvi adescargar y todo y no funciona
Edit the settings with a text editor.
podrias decirme como hacelo porfavor
Delete the settings.yaml file.
ya lo ise en visual estudio code y en la propia carpeta y no me funciona pero nose si es porque descarge OpenRA y me salio con el mismo problema y tengo que eliminar el mismo archivo de OpenRA o que sera?
Yes, the folder is shared with OpenRA.
An openRA based rts with tyrian author original artwork... i fell in love
Hi, where is the game save file? and what is the name of the extension, I only found dll, where is the save? I like to have a copy of the save as a backup. Help who knows the name of the file and where is the save.
Near the https://github.com/OpenHV/OpenHV/wiki/Settings#location
Thank you
Rusted Warfare?
铁锈战争?
yes the same but with 3D?
maybe?(I use IPad)
No, Rusted Warfare is a different game. Some sprites share the same source.
OK
BEST... GAME... EVER...!!!!! :O
why it looks like Rusted Warfare?
FAQ: I have seen those graphics before!
nice game, accidentally sold myself and lost. c:
都可以弄出中文语言吗,游戏很好,但我大多看不懂
我们正在做这件事。
We will do that in 2022.
OpenRA汉化组已经跟进OpenHV的相关汉化了
Thanks for making and sharing this :) I got my head handed to me in skirmish, I think I need to get good! :)
The 2 missions were a really cool intro to the game, and I enjoyed them a lot. It's really cool to see an alternative take on a bunch of really established mechanics - the resource gathering is really interesting for one! :)
Cool!
wait. is this Rusted Warfare engine or what???
No, it is using the OpenRA engine.
Rusted Warfare uses free assets made by Daniel Cook for Hard Vacuum game (he also made assets for Tyrian game if you know it by any chance) which was canceled, sadly. We use those assets as well plus we obviously added a lot of new art to fill gaps.
Hello. I cant play this game on macbook it doesnt opens)
Try again, we now have bought an Apple code signing certificate.
Does the team accept any donations of money ?
No, however you can help fund the infrastructure via https://www.patreon.com/orahosting and get a game server in return.
There is now https://opencollective.com/openhv
Great choice going with Open Collective. By far my favourite donation platform.
Quite interesting! I never heard of this lost game. What a wonderful idea, to try to reconstruct it. Great work!
edit: I played the game quite some bit in skirmish mode. It indeed feels like a lost classic, a very genuine mid 90ies experience. Can't wait for more! :)
This is interesting. Do you have a Discord where you can be contacted and development discussed?
Most discussions happen on http://discord.openra.net/ in the modding or community mods section.
We now have our own server at https://discord.gg/X3VUtPtBTu so feel free to join.
Is there a Matrix room?
No, sorry.
Could this be created within an Space/Community?
Rooms could be bridged to the Discord ones meanwhile. In this way, people who want to use Free Software would have an option.
I agree that Discord is indeed proprietary, which is an odd choice for an Open Source/Content project. However, the game integrates with it and I wanted to avoid separating the developer and gaming community. https://matrix.org/hosting/ is pretty expensive, so at the moment that is not an option.
This is incredible! I love the way it looks and its mechanics. Unique unused classic content from the 90s, revived via openRA-Engine. This is just perfect.
OH WOW! I LOVE IT! I have been looking for some oldschool C&C-ish clones and here it is carrying stuff from my other fav RTS Total Annihilation. If this can grow this will be awesome, so glad I found it this early! :)
Feel free opening an issue with suggestions/ideas for improvement on GitHub. I can't speak for the others but TA/SupCom was a series I've missed out on.
I only played with TA, basically you could collect the wreckages with a robot to turn them into money. I have discovered some minor bugs, will do a list of them and post it on Github, but I seriously had a blast with this playing yesterday :)
Updated link to the original art and lostgarden.com post: https://lostgarden.home.blog/2005/03/27/game-post-mortem-hard-vacuum/
Fixed the link.